A downloadable game

This game is the product of a Unity 3D group assignment designed to showcase certain elements of gameplay that can be part of a wider system.

The game uses many features that I have never used in C# or Unity. They include:

- 3rd Person Player Avatar with double jump, crouching, and varied attack types, all with animations

- Cinematics & Animation at scripted events

- Coin collectables

- Key and door logic

- Information Signs to display text to nearby players

- Melee combat with a splitting enemy

- Moving platforms

- Smart camera which moves infront of colliding walls and objects to keep the player visible

My contribution to this game as part of my group of 4 was the creation of the first level, as shown in the first 3 screenshots, as well as a number of key bug fixes with the player avatar, which was imported from another group members project. I also provided the enemy logic that causes the slime enemy to bounce and move towards the player when in range.

The project has not been graded as of yet, but I will update this entry when it is

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