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Backlash!

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Devlog

  • Post Mortem
    May 03, 2019 by Luke Tolchard
    As a whole, the way the game has been networked far exceeded our expectations of reliability and speed for data transfer. The way it has been set up despite us not having any prior knowledge of networ... Continue reading
  • Main Contribution 2
    May 03, 2019 by Luke Tolchard
    The winner of the rounds is determined by who has the closest card to the type card shown at the beginning of the round. There are strength values assigned to how closely the player gets the platform... Continue reading
  • Main Contribution 1
    May 03, 2019 by Luke Tolchard
    My main role in the first semester was to create the card designs and pieces. The assets we used for this board game received high praise for their design so this time round I tried to re appropriate... Continue reading
  • Task
    May 03, 2019 by Luke Tolchard
    The task we were set was to port our board game that we designed and created in the first semester onto a networked program made using CLion and ASGE. This is our first experience at programming with... Continue reading
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