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Ex-Machina

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Devlog

  • Postmortem
    April 11, 2019 by Luke Tolchard
    What went well with our project: 1. The core loop was solid, every level had a definitive win or lose condition 2. Hit all criteria 3. Coding standards were maintained well, with nearly no errors flag... Continue reading
  • My contribution 3
    April 11, 2019 by Luke Tolchard
    For this contribution, I set up a game clock that displays minutes and seconds in the corner of the screen. Both values for minutes and seconds are set to be a double figure number at all times, so 1... Continue reading
  • My contribution 1
    April 11, 2019 by Luke Tolchard
    I have been making a lot of assets for the player characters! As we have planned to have an animation cycle for each character, and there are 5 different versions of the character depending on what l... Continue reading
  • My contribution 2
    April 11, 2019 by Luke Tolchard
    I have now integrated the previously created sprites into our game. If the player is moving, a variable called anim_count ticks up. The names of the sprites are named in such a way that I can read the... Continue reading
  • Task
    April 11, 2019 by Luke Tolchard
    The task I have been set for this game is to create a game with an intrinsic link to the film 'Ex-Machina'. I've been assigned to some of my fellow students to make a group of 4, and we have decided t... Continue reading
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