Main contribution 2
Spooky Scary Settlement » Devlog
Here it is shown how I have handled the verb control in the game. Else statements check a number of possible inputs and have hard coded responses to check if the player is in the correct room for the interaction to take place, if it's not then it denies the player interaction, but making a valid interaction will then trigger something to take place.
For example, TAKE CANDLE will do nothing in every room apart from when the candle is visible to the player in a room.
There is an issue with this system however as the game is now very difficult to expand upon as the player will have to go back through the interactions and change the code to make any new room placement work in all the relevant places.
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Spooky Scary Settlement
LLP Assignment 1
Status | Released |
Author | Luke Tolchard |
More posts
- PostmortemApr 11, 2019
- TaskApr 11, 2019
- Main contribution 1Apr 11, 2019
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