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Spooky Scary Settlement

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Devlog

  • Postmortem
    April 11, 2019 by Luke Tolchard
    What went well: 1. Movement between room and all encounters were perfectly smooth with hardly any bugs 2. Inventory system added flawlessly 3. Available exits justify to the left if there is a space m... Continue reading
  • Main contribution 2
    April 11, 2019 by Luke Tolchard
    Here it is shown how I have handled the verb control in the game. Else statements check a number of possible inputs and have hard coded responses to check if the player is in the correct room for the... Continue reading
  • Task
    April 11, 2019 by Luke Tolchard
    The task we have been given is to learn how to make a game from basic code to C++. Before this however we needed to make the game in basic, and play the game to see what our target game was supposed t... Continue reading
  • Main contribution 1
    April 11, 2019 by Luke Tolchard
    In the screenshots, I have made an array of strings that store the names of every room in the game, every item, every location where an item can be found, every location an item can be used, and all t... Continue reading
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